Public Member Functions | |
GamepadEvent | GamepadEvent (DOMInternedString type, optional GamepadEventInit eventInitDict) |
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UIEvent | UIEvent (DOMInternedString type, optional UIEventInit initEvent) |
void | initUIEvent ([Default=Undefined] optional DOMInternedString type, [Default=Undefined] optional boolean canBubble, [Default=Undefined] optional boolean cancelable, [Default=Undefined] optional Window? view, [Default=Undefined] optional long detail) |
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Event | Event (DOMInternedString type, optional EventInit initEvent) |
void | stopPropagation () |
void | preventDefault () |
void | initEvent ([Default=Undefined] optional DOMInternedString eventTypeArg, [Default=Undefined] optional boolean canBubbleArg, [Default=Undefined] optional boolean cancelableArg) |
void | stopImmediatePropagation () |
Public Attributes | |
readonly attribute Gamepad | gamepad |
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const unsigned short | NONE = 0 |
const unsigned short | CAPTURING_PHASE = 1 |
const unsigned short | AT_TARGET = 2 |
const unsigned short | BUBBLING_PHASE = 3 |
readonly attribute DOMString | type |
readonly attribute EventTarget | target |
readonly attribute EventTarget | currentTarget |
readonly attribute unsigned short | eventPhase |
readonly attribute boolean | bubbles |
readonly attribute boolean | cancelable |
readonly attribute boolean | defaultPrevented |
GamepadEvent GamepadEvent::GamepadEvent | ( | DOMInternedString | type, |
optional GamepadEventInit | eventInitDict | ||
) |
readonly attribute Gamepad GamepadEvent::gamepad |