1.26.2.1
Gameface
cohtml::LibraryParams Struct Reference
+ Inheritance diagram for cohtml::LibraryParams:

Public Member Functions

 LibraryParams ()
 
- Public Member Functions inherited from cohtml::LibraryParamsWithExternalRenderingLibrary
 LibraryParamsWithExternalRenderingLibrary ()
 

Public Attributes

IFileSystemReaderFileSystemReader
 System reader used for loading local resources. More...
 
- Public Attributes inherited from cohtml::LibraryParamsWithExternalRenderingLibrary
IAllocatorAllocator
 Memory allocator for all operations of the library. Must not be null. More...
 
IVirtualAllocatorVirtualAllocator
 
Logging::Severity LoggingSeverity
 The Severity of the logging messages to show. Keep this to Info or more in Shipping builds. Excessive logging can hurt performance. More...
 
Logging::ILogHandler * LogHandler
 Handler provided by the application that will receive all logging messages. If null, the default log handler will be used that prints in a local file. More...
 
const char * WritableDirectory
 Path to a writable directory. This is optional if you provide your own log handler. More...
 
bool UseDedicatedLayoutThread
 Tells if the application will spawn a dedicated layout thread or the Layout will happen in the View::Advance method Doing Layout on a separate thread is recommended as it improves scalability and reduces time spent in the Main DOM thread. For more information please refer to the Documentation. More...
 
bool EnableInternalAllocator
 The internal memory allocator efficiently reuses already allocated memory, which enhances performance at the cost of some memory overhead. The internal memory allocator is enabled by default. More...
 
unsigned ResourceThreadsCountHint
 Tells the runtime how man threads will be used during the Library lifetime for Resource work. The parameter is important for work balancing and especially for video playback. The video decoder will try to use as many threads (generating tasks) as there are hinted in this variable. Hinting MORE threads than the actual number that will be used will lead to undefined behaviour and most likely deadlocks in the video decoder. If uncertain about how many threads will execute Resource tasks, please set this to 1 - the default. More...
 
const char * SharedLibraryLocation
 Sets where to look for the other shared libraries that CoHTML depends on Currently only usable on PS4. If set to nullptr, the working directory will be searched for module dependencies. More...
 
OnWorkAvailableFunc OnWorkAvailable
 The Task System will notify through this callback when work is available. The tasks must be executed on a different thread. More...
 
void * OnWorkAvailableUserData
 This pointer will be passed to the OnWorkAvailable callback and can be used to hold any data the user needs to give context to the function. More...
 
PlatformSpecificParams PlatformParams
 Platform-specific parameters. More...
 
const char * DefaultStyleFontFamily
 Sets the default font family that will be used by all Elements in the Views. The default font style is analogous to setting the CSS property "font-family" of all elements to the value of this field. More...
 

Constructor & Destructor Documentation

◆ LibraryParams()

cohtml::LibraryParams::LibraryParams ( )
inline

Member Data Documentation

◆ FileSystemReader

IFileSystemReader* cohtml::LibraryParams::FileSystemReader

System reader used for loading local resources.