1.26.2.1
Gameface
ProgressEvent Interface Reference
+ Inheritance diagram for ProgressEvent:

Public Attributes

readonly attribute boolean lengthComputable
 
readonly attribute unsigned long long loaded
 
readonly attribute unsigned long long total
 
- Public Attributes inherited from Event
const unsigned short NONE = 0
 
const unsigned short CAPTURING_PHASE = 1
 
const unsigned short AT_TARGET = 2
 
const unsigned short BUBBLING_PHASE = 3
 
readonly attribute DOMString type
 
readonly attribute EventTarget target
 
readonly attribute EventTarget currentTarget
 
readonly attribute unsigned short eventPhase
 
readonly attribute boolean bubbles
 
readonly attribute boolean cancelable
 
readonly attribute boolean defaultPrevented
 

Additional Inherited Members

- Public Member Functions inherited from Event
Event Event (DOMInternedString type, optional EventInit initEvent)
 
void stopPropagation ()
 
void preventDefault ()
 
void initEvent ([Default=Undefined] optional DOMInternedString eventTypeArg, [Default=Undefined] optional boolean canBubbleArg, [Default=Undefined] optional boolean cancelableArg)
 
void stopImmediatePropagation ()
 

Member Data Documentation

◆ lengthComputable

readonly attribute boolean ProgressEvent::lengthComputable

◆ loaded

readonly attribute unsigned long long ProgressEvent::loaded

◆ total

readonly attribute unsigned long long ProgressEvent::total