This is the complete list of members for cohtml::System, including all inherited members.
AddFontsFromFolder_DEPRECATED(const char *path)=0 | cohtml::System | pure virtual |
AddUserFont(const char **imagesData, unsigned *imagesDataSize, unsigned imagesCount, const UserFontDescription &description)=0 | cohtml::System | pure virtual |
AddUserFont(const IAsyncResourceResponse::UserImageData *userImages, unsigned imagesCount, const UserFontDescription &description)=0 | cohtml::System | pure virtual |
Advance(TimePoint timeMilliseconds)=0 | cohtml::System | pure virtual |
ClearCachedUnusedImages()=0 | cohtml::System | pure virtual |
ClearHTMLCache()=0 | cohtml::System | pure virtual |
ClearStylesheetCache()=0 | cohtml::System | pure virtual |
CreateSystemRenderer(const SystemRendererSettings &settings)=0 | cohtml::System | pure virtual |
CreateSystemRendererWithExternalRenderingLibrary(const SystemRendererSettingsWithExternalRenderingLibrary &settings)=0 | cohtml::System | pure virtual |
CreateView(const ViewSettings &settings)=0 | cohtml::System | pure virtual |
Destroy()=0 | cohtml::System | pure virtual |
GetId()=0 | cohtml::System | pure virtual |
GetSystemCacheStats() const =0 | cohtml::System | pure virtual |
PreloadAndCacheHTML(const char *url)=0 | cohtml::System | pure virtual |
PreloadAndCacheStylesheet(const char *url)=0 | cohtml::System | pure virtual |
RegisterFont(const char *url, const FontDescription &desc=FontDescription(), Fonts::FontSDF useSDF=Fonts::SDF_Auto)=0 | cohtml::System | pure virtual |
RegisterGamepad(unsigned id, const char *info, unsigned axesCount, unsigned buttonsCount, void *reserved=nullptr)=0 | cohtml::System | pure virtual |
RemoveHTMLCacheEntry(const char *url)=0 | cohtml::System | pure virtual |
RemoveStylesheetCacheEntry(const char *url)=0 | cohtml::System | pure virtual |
SetDefaultFallbackFontName_DEPRECATED(const char *name)=0 | cohtml::System | pure virtual |
SetId(unsigned id)=0 | cohtml::System | pure virtual |
UnregisterGamepad(unsigned id)=0 | cohtml::System | pure virtual |
UpdateGamepadState(const cohtml::GamepadState &state)=0 | cohtml::System | pure virtual |
UpdateGamepadStateExtended(const cohtml::GamepadStateExtended &state)=0 | cohtml::System | pure virtual |
UserImagesChanged(const unsigned *images, unsigned count)=0 | cohtml::System | pure virtual |
~System() | cohtml::System | virtual |