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| FCohtmlViewWrapper (TSharedPtr< cohtml::IViewListener > ViewListener, TSharedPtr< cohtml::ITextInputHandler > TextInputHandler, UTextureRenderTarget2D **Texture, TEnumAsByte< enum TextureFilter > *Filter, bool bLateSystemCreate=false) |
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cohtml::View * | GetView () const |
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FRHITexture2D * | GetTextureRHI () const |
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UTexture * | GetTexture () const |
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void | ClearTexture () |
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void | SetTexture (UTextureRenderTarget2D **InTexture) |
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void | BeginDestroy () |
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bool | IsReadyForFinishDestroy () |
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void | WaitForFinishDestroy () |
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void | FinishDestroy () |
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void | SetOwnerActor (AActor *Actor) |
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void | EnqueueResizeRenderingCommand (uint32 Width, uint32 Height) |
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void | ResizeOnNextTick (uint32 Width, uint32 Height) |
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void | Resize (uint32 Width, uint32 Height) |
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void | ResizeRenderTarget (uint32 Width, uint32 Height) |
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void | Paint (FRHICommandListImmediate &CmdList, uint32 CohFrameId) |
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void | UpdateUserBackgroundDimensions_RenderThread (FRHICommandListImmediate &CmdList) |
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void | UpdateUserBackgroundWrappedTexture_GameThread () |
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void | RedrawAfterNextFrames (uint32 FramesCountToRedrawAfter) |
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void | CreateView (const cohtml::ViewSettings &info, const FString &url, bool useWideTextures) |
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void | RecreateView (const cohtml::ViewSettings &info, const FString &url, bool useWideTextures) |
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bool | Tick () |
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bool | IsReadyForBindings () const |
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bool | HasRequestedView () const |
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bool | IsTransparent () const |
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cohtml::ViewRenderer * | GetViewRenderer () const |
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void * | operator new (size_t Size) |
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void | operator delete (void *Ptr) |
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void | Paint_GameThread () |
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